Large Town: Ha Rûchà Vabâ Mîze

Ha Rûchà Vabâ Mîze

Ha Rûchà Vabâ Mîze
Example Wareneese architecture.
StateWarrenese Shogunate
ProvenceBàze Logu Empire
Sub ProvenceDuzirekisujegez̄u County
RegionO̠w-stye̜ Grasslands
Founded1848
Community LeaderLaird Fyeshe Tresî
Area6 km2 (2 mi2)
Average Yearly Temp7°C (44°F)
Average Elevation1416 m (4645 ft)
Average Yearly Precipitation212 cm/y (83 in/y)
Population1520
Population Density253 people per km2 (760 people per mi2)
Town AuraIllusion
Naming
Native nameHa Rûchà Vabâ Mîze
Pronunciation/ha/ /ˈrʊʧə ˈvabɑ/
Direct Translation[other; spare] [zoo]
Translation[Not Yet Translated]

Ha Rûchà Vabâ Mîze (/ha/ /ˈrʊʧə ˈvabɑ/ [other; spare] [zoo]) is a temperate Large Town located in Duzirekisujegez̄u County, Bàze Logu Empire, within the Warrenese Shogunate.

The name Ha Rûchà Vabâ Mîze is derived from the Wareneese language, as Ha Rûchà Vabâ Mîze was founded by Èbêyê Brêrê, who was culturaly Wareneese.

Climate

Ha Rûchà Vabâ Mîze has a yearly average temperature of 7°C (44°F), with its average temperature during the summer being a cold 6°C (42°F) and its average temperature during the winter being a cold 8°C (46°F). Ha Rûchà Vabâ Mîze receives an average of 212 cm/y (83 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ha Rûchà Vabâ Mîze covers an area of nearly 6 km2 (2 mi2), and an average elevation of 1416 m (4645 ft) above sea level.

Overview

Ha Rûchà Vabâ Mîze was founded durring the early 19th century in early summer of the year 1848, by Èbêyê Brêrê. The establishment of Ha Rûchà Vabâ Mîze suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Ha Rûchà Vabâ Mîze was built using the conventions of Wareneese durring the early 19th century. Naturaly, all settlmentss have their own look to them, and Ha Rûchà Vabâ Mîze is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ha Rûchà Vabâ Mîze is is constructed arround a series of premissive cobblestone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Ha Rûchà Vabâ Mîze's exceptionaly well made fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Ha Rûchà Vabâ Mîze has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Ha Rûchà Vabâ Mîze ’s existence has dried up and the town is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Ha Rûchà Vabâ Mîze is in this condition because there is something terribly wrong with the town. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Ha Rûchà Vabâ Mîze long.

Civic Infrastructure

Ha Rûchà Vabâ Mîze has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ha Rûchà Vabâ Mîze. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ha Rûchà Vabâ Mîze's parks.

Ha Rûchà Vabâ Mîze has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ha Rûchà Vabâ Mîze.

Ha Rûchà Vabâ Mîze has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ha Rûchà Vabâ Mîze has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ha Rûchà Vabâ Mîze has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ha Rûchà Vabâ Mîze has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ha Rûchà Vabâ Mîze's public wards, blessings, and other arcane systems.

Ha Rûchà Vabâ Mîze possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Ha Rûchà Vabâ Mîze's grid is powered by mana accumulators.

Ha Rûchà Vabâ Mîze has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ha Rûchà Vabâ Mîze's natural decorations nor waterways.

Ha Rûchà Vabâ Mîze has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ha Rûchà Vabâ Mîze has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ha Rûchà Vabâ Mîze's bank was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Ha Rûchà Vabâ Mîze it is impossible to directly or indirectly lie.

The Bonewrought Willow near Ha Rûchà Vabâ Mîze are known to be almost tame, such that they can be put to domestic use.

Ha Rûchà Vabâ Mîze's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves destroying a prepared ritual vessel to channel Augury energies of tier 1 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6140 m2
    • Cattle and Similar Creatures: 380
    • Poultry: 4560
    • Swine: 304
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 152

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 3
  • Pastrycooks: 6
  • Restaurateur: 6
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

488 of Ha Rûchà Vabâ Mîze's population work within a Foundational Occupation.

911 of Ha Rûchà Vabâ Mîze's population do not work in a formal occupation, but do contribute to the local economy. 121 (8%) are noncontributers.

Points of Interest

Ha Rûchà Vabâ Mîze has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Ha Rûchà Vabâ Mîze was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ha Rûchà Vabâ Mîze lost 137 people, 109 livestock, and 72 buildings. The conflict ended after roughly 209, when members of Ha Rûchà Vabâ Mîze's militia enacted an operation to scout a specific location for information about the enemy. The operation was complicated by a natural disaster interrupted the operation, shattering unit cohesion. The conflict ended with an assault and siege on the settlment, which ended in a stalemate for Ha Rûchà Vabâ Mîze's forces. The war is remembered in legend by Ha Rûchà Vabâ Mîze's bards, historians, and legend keepers.

History